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Family Survival Rolls

The lives of noncombatants is precarious

To avoid immortal family and specialist nonplayer characters the “Step 6. Family Rolls” of the Winter Phase is expanded to discover any natural deaths.
Certain modifiers apply.

Resident Healers

An estate-holder will normally employ a resident healer and a farrier (horse doctor), who provide a +1 modifier to Family Survival and Horse Survival Rolls, respectively. The cost of such hirelings is subsumed into the overhead cost of running the manor.

War

If an individual is in a county, but outside a city, that is raided, pillaged or plundered then modifiers to the Survival Roll are: -1 for a Raid, -2 for Pillaged, -4 for Plundered.

Siege, Assault

If the individual is in a city that is besieged the Survival Roll modifier is -2.
If a city is assaulted unsuccessfully the Survival Roll modifier is -3.
If a city is assaulted or besieged and taken, the Survival Roll modifier is -10 to the chance of death.

Famine

Famine in a county where the individual resides grants a -5 penalty to the chance of death.

Plague

Plague in a county where the individual resides grants a -5 penalty the chance of death.

Nonplayer Character Survival Table

One important errata: A Child Survival roll is required for the first seven years of life (not 15 as stated).

Child Survival
This is repeated from King Arthur Pendragon, page 110 for convenience.

D20 resultConsequences
01-02Child Dies
03-10Child is ill, but survives
11 or moreChild is healthy

Adult Survival
Adults include everyone from age 9-34

D20 resultConsequences
01Individual Dies
02-10Individual is ill, but survives
11 or moreIndividual is healthy

Middle Aged Survival
Middle Aged individuals are 35 to 50 years.

D20 resultConsequences
01-02Individual Dies
03-10Individual is ill, but survives
11 or moreIndividual is healthy

Elder Survival
Everyone over the age of 50 is an Elder.

D20 resultConsequences
01-05Individual Dies
03-15Individual is ill, but survives
16 or moreIndividual is healthy

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