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Marriage Rules from KAP 5.1

When a player wishes his character to marry, the Gamemaster rules whether this honor is possible for the character at this point in the campaign. A marriage may require some roleplaying to fi nd the wife; alternately, the Random Marriage table can be used. No characters start the game already married.

Most knights’ marriages are one of two types — marriage below one’s class or marriage within one’s class. To marry above your class, such as into a count’s or a duke’s holding, requires game play, not random die rolls.

Any knight may choose to have “kept women” (i.e., those which are not wives), but they each require a fee of £1 per year. If payment can’t be made, then the knight was unable to maintain the woman’s interest or health and she has departed. Wives do not require extra payment of this kind; their costs are fi gured into the knight’s stipend or holding (see “Standards of Living” in Chapter 8).

Below Your Class:

Use this course of action whenever your character wants to have a wife, no matter what or who. She is probably a handmaid to your lord’s wife, a serving woman, an assistant seamstress to some rich merchant woman, or the younger sister of another knight. Household knights usually marry this way.

The Gamemaster should almost always permit this form of marriage, unless the character has been absent from home for years or is impoverished and shamed, or unless the marriage would not fit in well with the scenarios he intends to run.

The procedure is simple. Get permission from the character’s lord by making a Loyalty (lord) roll. If this roll is successful, the lord grants you the boon to wed. If your knight has not already chosen an available woman, the lord selects an appropriate match. Your are thus married to an ordinary woman who has a dowry of 1d6 and 10 Glory.

If the Loyalty roll fails, your lord refuses you permission to wed, although you may ask again next winter. A fumble might indicate that the lord was offended somehow, or that something humorous happened, but a fumble should never indicate marriage to an unsuitable woman unless the Gamemaster and the player agree to it.

Within Your Class:

For a vassal knight or higher noble, it may take time to fi nd a likely candidate for marriage. The Gamemaster should personalize potential wives who hold great dowries and have great Glory.

To find an ordinary wife within your character’s class, make a Courtesy roll. If successful, you may either roll on the Random Marriage table below, or wait a year. If you choose to wait until the next Winter Phase, write “met candidate for marriage, still waiting” (or something to that effect) in your character’s history. You can wait for as many years as you want, if there is no pressure from your lord.

For each year you make a successful Courtesy roll but choose to wait for marriage, add a +1 modifier to the d20 die roll on the Random Marriage table when you fi nally do roll. (If you fail your Courtesy roll during any year, you do not gain the +1 for that year.)

When you decide to roll for a marriage, you get only one chance. If you get what seems to be a poor match financially, assume that the marriage provides some significant political benefit for your lord instead (which may or may not impact your character directly).

RANDOM MARRIAGE

d20 ResultRankDowry, £Glory
1-5Wealthy Commoner3d6+60
6-8Daughter* of esquire310
9-10Daughter* of Household Knight1d650
11Eldest Daughter of rich vassal knight6+1d3100
12-20Daughter** of vassal knight1d6100
21-25Heiress of Vassal Knight1 manor, 10010+1d6
26-27Heiress of wealthy vassal knight2 manors, 3001d6
28+Younger daughter of Baron1 manor 25010+1d6
*Roll 1d6 to determine the daughter number.
**Roll 1d6 to determine the daughter number; and 1d6 to determine the number of brothers.

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