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Missing Glory Awards from King Arthur Pendragon 5th Ed.

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Contents

Basic Glory Awards
Extra Glory
Sample Combat Glory Calculations
How Much Glory is a Lot?
Sample Glory Table

Basic Glory Awards

Glory Gained Category
1 Minimum
10 Ordinary
100 Heroic
1000 Extraordinary

Extra Glory

Sometimes the nature or the circumstances of a deed warrants a bonus to the Glory given. Gamemasters and players both should be alert for unusual situations, desperate successes, exciting solutions and dramatic incidents that might warrant a bonus.
Some reasons to award extra Glory might include:

Sample Combat Glory Calculations

These formula offer suggested methods for awarding combat Glory. See the “Game Mechanics” chapter for terms used in this table.

Normal Combat Against a Knight
This includes most normal combat. The victor gains this Glory even if the loser surrenders and is spared by the victor's Mercy.
Glory = total of all the loser's skill value(s) that were used in the combat + 1% of the loser's Glory.
Typically 30 for an Ordinary Knight (15 skill + 15 for Glory), 65 for a Famous Knight (20 skill + 45 for Glory.)

Combat Against a Knight “For Love”
Any normal joust or other friendly challenge, including most chivalrous challenges; combats using rebated or wooden weapons; combats continuing only to first blood or knockdown; most combats at tournaments.
Glory = 10% of Normal Combat Value.
Typically 3 for an Ordinary Knight, and 5 for a Famous knight.

Combat Against Inferior Foes
These are all non-knight enemies: bandits, squires, foot soldiers, sergeants, etc.
Glory = total of all the skills used by an average enemy (Axe, Lance, Riding, etc.).
Typically 10-45 points.

Combat Against Animals or Faerie Beings
These beings vary tremendously, but a basic rule can be suggested:
Glory = total of creature's primary combat skill, armor, and hit points.
Typically 5-100 points.

How Much Glory is a Lot?

Here are some examples of high Glory amounts as gathered together from various sources. They are suggested amounts, and your gamemaster may have his own standard, but it probably follows these in ratio.

100 Glory is heroic.
You get 100 Glory for:

250 Glory is very high.
You get 250 Glory for:

300-500 Glory is extraordinary.
You get extraordinary Glory for:

1000 Glory is the maximum given for a single event.
You get 1000 Glory for:

Sample Glory Table

Use these guidelines as the starting point for Glory awarded.
In a few cases there is a limit on the maximum Glory to be obtained from a source.

Defeating Enemies

Consider “defeat” to mean that the enemy surrendered, or was captured, incapacitated, or killed. If the enemy's plans were defeated but he escaped, no Glory is gained for the defeat (but see “Successful Tasks” later in this table).
If several knights cooperate to defeat an enemy, the Glory given below is divided among them.

Knights
If the combat was “for love” (to knockdown, first blood) then the number should be reduced to a tenth of the number given.
Ordinary Knight (1000-1999 Glory) = 50
Notable Knight (2000-3999 Glory) = 100
Famous Knight (4000-7999 Glory) = 250
Extraordinary Knight (8000+ Glory) = 500

Other Human Foes
unruly peasant = 1
thief = 5
ordinary bandit = 10
notable bandit = 25
armored and mounted non-knight = 35
Saxon raider = 35
Pict raider = 20

Animals, Monsters, and Magical Beings
vicious rat = 0
huge snake = 1
large wolf = 5
bear = 10
huge white bear = 100
witch = 25
ogre = 25
small giant = 100
unicorn = 100
lion = 250
griffin = 250
giant = 250
fire-breathing wyrm = 400
huge giant = 500
basilisk = 500

Skill Success

Any successful use of a skill in an important or critical situation may warrant a Glory award for the action.
10 points is the ordinary award.
20 is appropriate for a critical success.
20 is awarded for performing before royalty, 40 for a critical success.

One-time Honors, Titles, and Ceremonies

Glory is gained for receiving the honors that are significant to a knight and his society. This one-time Glory is received at the end of the year.
If a character regains a title a second time after losing it for some reason, no Glory is gained. See the “Ambitions” section of the chapter for more information on titles and their ramifications.
A heroic death, the last great honor a knight can achieve, is listed here.
Knighted = 1000
Vassal Knight = 50
Banneret Knight = 100
Earl = 350
Duke = 750
King = 1000
Officer to an Earl = 35
Officer to a Duke = 75
Officer to a King = 100
Officer to the Pendragon = 250
Companion of Arthur = 100
Joined Round Table = 1000
Celebrated High Mass of the Holy Grail = 1000
Heroic Death = 1000

Getting Married

When officially wed, the husband and wife each collect Glory equal to the Glory of their spouse, up to a maximum of 1000 points. If a spouse has in excess of 1000, the extra points are not gained.
If a spouse dies and a character remarries, he or she collects the new Glory for the new spouse normally.
Subsequent Glory gains during the campaign (from defeating enemies, etc.) are personal to the husband and wife, not shared, unlike the mutual Glory collection upon marriage.

Conspicuous Consumption

Generally, each 1 £. spent gets 1 Glory. However, money spent over 100 £. gains only 1 Glory per 10 £. spent. So a gift of 120 £. would gain the giver 102 Glory.

Sponsoring a Tournament
This Glory is per tournament, and is received at the end of year in which the tournament took place.
Neighborhood = 50
Local = 100
Regional = 200
Regal = 300

Quality of Maintenance
This Glory is received annually. It equals the amount of extra money spent on the knight's maintenance. See the “Ambitions” section for more information. Numbers shown are typical, not fixed.
Ordinary = none
Rich = 10/year
Superlative = 15/year

Holding Land

This Glory is received annually by the knight enfeoffed. See the “Ambitions” section of the chapter for more information. Annual Glory = the year's income in £., up to a maximum Glory of 100 for one year. Even King Arthur receives only 100 Glory per year for his vast holdings of land because of this important maximum.
A Manor, typical of a vassal knight = 6/year
Several Manors, typical of a banneret knight = 30/year
Many Manors, typical of an earl or duke = 100/year

Holding Castles

This Glory is received annually by the knight enfeoffed. It is collected annually, up to 100 maximum per year, as with land.
Motte and bailey = 8/year
Small castle = 26/year
Medium castle = 36/year
Large castle = 51/year
Very strong castle = 66/year
Tintagel Castle = 55/year
Camelot, Pembroke Castle, Beaumaris Castle (the ultimate castles) = 100/year

All Traits and Passions

Any trait or passion of 16+ gains Glory equal to the value each winter.

Ideals

Meeting the requirements for a Chivalrous or Religious Knight gains the character 100 Glory each winter, in addition to points gained from the required traits.
Romantic knights gain 50 Glory for their first successful year of romance, and the annual number increases by 15 for each subsequent successful year.

Battle Participation

Awards for battle depend on how well the character and the army fought. Glory is gained on a per-round basis, and is derived from the size of the battle, with adjustments for various factors. See the “Chivalric Duties” chapter for more information on battles.

Glory per Battle Round
Small Battle = 15
Medium Battle = 30
Large Battle = 45
Result Multipliers: How well your character did with his weapon skill roll during the round makes a big difference. And being on the field, but disengaged, is worth far less in Glory.
Critical Success = x2
Success = x1
Failure = x.5
Fumble = x.01
Disengaged = x0.1
Victory Multipliers: Participation in a victory is far more glorious than surviving a humiliating defeat.
Clear Victory = x2
Indecisive = x1
Clear Loss = x0.5
Odds Multipliers: If the odds in battle were against your side, more Glory is gained.
Outnumbered more than 2:1 = x1.5
Outnumbered more than 5:1 = x2

Tournaments

Glory in tournaments may be gained two ways. First, through combat, with the usual “for love” rules (a tenth of normal Glory). Secondly, by winning in either of the two main events, the Joust or the Melee, which gives the Glory below. See the “Chivalric Duties” chapter for more information on tournaments.

Neighborhood Tournament (about 100 knights participating, total)
50 Glory to the Melee Champion, to the Winner of the Joust, and to the Sponsor (as noted above under “Sponsoring a Tournament”); about 5 Glory for average participants.

Local Tournament (500-1000 knights participating)
These are the most common tournaments.
100 to the Melee Champion, the Winner of the Joust, and the Sponsor; and about 10 for average participants.

Regional Tournament (1000-2500 participants)
200 to the Melee Champion, Winner of the Joust, and the Sponsor; and 20 for average participants.

Regal Tournament (2500-5000 participants)
300 to the Melee Champion, the Winner of the Joust, and Sponsor; and 30 for average participants.

Successful Tasks

This Glory is gained when a task is successfully completed. A scenario or adventure may require several tasks to be completed as part of the process.
Award task Glory whenever a task is important to a scenario, and offers some challenge. Rolls are not mandatory, and no enemies need be killed. The Glory awarded may supplement incidental Glory gained for defeating enemies, participation in important events, etc. If a knight is specifically ordered by his lord to slay a famous ogre, he gains both defeating enemy Glory and task Glory.
Assuming cooperation and similar contributions, each participant receives an equal share of the Glory. The gamemaster should reduce or eliminate the share of any character who held the others back or as uninvolved.
Trivial Task (save a maid from a wolf) = 1
Ordinary Task (carry a message through unknown territory) = 10
Heroic Task (free prisoners from a tribe of giants, or carry a message safely through a very dangerous place) = 100
Very Heroic Task (lead a tiny army to repel an invading horde of Irish raiders) = 250
Extraordinary Task (rescue Queen Guenever from death) = 1000