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The Pageant

Noble women have an ongoing competition that dwarfs the occasional tournaments of knights. It is the Pageant, and it occurs every time that the court gathers. Top rank ruling ladies are always on display and wear their best even to daily duties. Most ladies wear their regular clothes, and only take out the best for special functions, like a meeting at court.
The pageant consists of three events, and one optional. Each participant, which includes every noble woman present except the servants. (But no more than once per week)

Pretty or prettier?

This is a beauty contest.
APP is augmented by a bonus of +1 for every 1000 Glory that a lady has. Clothing does not contribute to this contest. As people circulate among the gathered court they study each other, admiring everyone and deciding which are ugly, plain, cute, pretty and maybe beautiful.
For the game, the contest is decided by a series of Opposed APP rolls. It is a single elimination contest--once a contestant loses than she is out of the running for the night (who knew that a loose braid would be so noticable!?) GMs can run it like the Joust.
Glory: A woman may choose to not engage, unless her APP is over 15, in which case she will participate whether she wants to or not. The winner of each encounter gets Glory equal to the opponent’s APP. The one winner, the untitled but acknowledged “prettiest of court,” gets Glory equal to the APP of everyone who participated, up to 100 maximum.

If tied...

...contestants are judged by their comparative gracefulness, which is determined by opposed DEX rolls.

If tied again...

...contestants are judged by their written Appearances, as all players decide which is prettier.

Most Gorgeous Outfit

This is a Fashion contest.
Contestants pit their Fashion skills against each other, which are augmented by the clothing they are wearing. The £ value of the clothes and jewelry = the bonus, at the rate of 1 point per £1.
For the game, use Opposed Fashion rolls. Most contenders are obvious, and obvious women will be roped into it anyway. All it takes is for one lady to approach another and start talking about her clothing, which will cause everyone nearby to watch, judge and witness. And although not everyone is expected to compete, anyone can.
Glory is gained only by the ultimate winner gets Glory. It is equal to the combined (Fashion skills + £ cost) of the contenders, maximum of 100.

If tied...

...it is done again, but without counting any clothing bonus. It is just Fashion against Fashion.

If tied again...

...contestants do a Humble/Pride contest. Each decides which Trait to use, so it could be Humble versus Humble, Pride versus Pride, or Humble versus Pride.

If tied again...

...contestants agree that they both have gorgeous outfits.

Witty

This is a contest of words. It’s not formal, not heralded, but occurs constantly
. Contestants pit their Orate rolls against each other. The subject can be anything. Delivery and content are judged, as well as the relative magnitudes of compliment, cattiness, bitchiness and authenticity.
During play, it is best to be clear who one is speaking to, and share what is being said, and how. Just for entertainment's sak, the player shold tell whether his lady is making a compliment, quip, joke at no one's expense, a put-down, etc.

Glory = combined Orate skills of defeated opponents, up to 100.

If tied...

...a third party, hopefully neutral to both contestants, chooses another courtly skill at which they winners compete.

If tied again...

...contestants try one more contest, pitting their most intricate skills against each other by drawing on the language outside of normal courtly vocabulary, phraseology and use. They may use any Courtly skill in a clever use of words, or Folklore to use a vulgar word, curse or other shocking trump; or Religion, to draw from church and sacred works.

If tied again...

...contestants each politely withdraw from further contest, and share in the Glory.

Passion Contest

This is a contest of heated emotion.
Contestants pit Passions against each other during heated, weeping, sarcastic or insulting conversations. There is not always one of these events, but often.
One Passion is the subject, and anyone with that Passion established may be in the contest, and anyone with 16 or more must be in it.
If you hear things like, “That’s nothing, my lover …” or “Well, my ancestors said…” and so on, then you know it is the passion contest.
Glory goes to each winner of an encounter, and is equal to the loser's Passion.

If tied...

...a neutral party chooses a Trait.

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