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Pendragon Publications - 2000's

Contents

2000:
TALES OF MYSTIC TOURNAMENTS (GK2723)
BOOK OF KNIGHTS (GK2724)
2001:
TALES OF THE SPECTRE KINGS (GK2726)
2005, rebirth:
KING ARTHUR PENDRAGON 5th Ed. (WW17800)
2006:
THE GREAT PENDRAGON CAMPAIGN For Pendragon 5th Edition (WW17800)
THE BOOK OF THE MANOR
BOOK OF KNIGHTS & LADIES, Advanced Character Generation

2000

TALES OF MYSTIC TOURNAMENTS (GK2723)

This was published by Green Knight, and I had no part in its history.

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BOOK OF KNIGHTS (GK2724)

This was published by Green Knight, and I had no part in its history.

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2001

TALES OF THE SPECTRE KINGS (GK2726)

This was published by Green Knight, and I had no part in its history.

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2005, Rebirth

KING ARTHUR PENDRAGON 5th Ed. (WW17800)

Written by Greg Stafford
Cover Illustration by Michael Phillippi
Interior Illustrations by John Bridges, Talon Dunning, Eric Hotz, Larry McDougal, William O'Conner
232 pages, hard cover

CONTENTS:

Introduction, The Pendragon Realm, Character Generation, Family and Fatherland, Stats and Skills, Game Mechanics, Combat, Ambition and Faith, Matters of Wealth, In the Future, Characters and Creatures, Scenarios, Battle, Tournaments

COMMENTARY:

In early 2004 I received a call from Stewart Wieck of White Wolf. We were old friends--I've known Stewart for a couple of decades. He asked if Chaosium was interested in putting Glorantha, Cthulhu and King Arthur on their upcoming pdf site. I explained to Stewart about the breakup those several years past. He asked how I felt about not having Pendragon anymore, because he knew how I felt about it. I mentioned that it'd been years since anything had been done with Pendragon. About a month later Stewart called me and announced that White Wolf had purchased Pendragon from Green Knight, and that he would sell it to me for what they paid for it plus $1 I was quite touched by this generosity, but admitted that I didn't have the money for such a thing. Stewart said he had thought as much, and continued.

"Then," he asked, "Would you be interested in doing a new edition for White Wolf?"

"Sure!" I said, immediately. "Of course!"

"There's one other thing," he told me. "We think it needs a campaign book. Would you also be willing to do a full campaign book for it?" I wasn't sure if I ought to faint for happiness, dance, or only whoop for joy!

"Of course!" This was a dream come true.

Stewart explained that he wanted a return to the having all PCs start as Christian knights from Salisbury, to maintain, in large part, simplicity and also to retain the literary origins (there are no Saxons, Picts or Scandinavians in the literature.) No magician PCs.

Sure, he's the boss. No problem for me. I like the simplicity. So I began work. Since it was all Christians, I did decided to add two types of Christians, for some variety.

Shortly afterwards Stewart called again. "My editorial staff says we have to have an option for women knights," said. "They say we'll be skewered if there isn't."

OK, not problem. "But if we are doing that," I said, "Then we ought to at least have Pagans too. A lot of people are uncomfortable playing Christian knights, for whatever personal reason they may have. So if we are having women, we should have Pagans too."

He agreed.

We discussed several other issues as well, the biggest being the "tink tink boom" problem of combat, with the lethality of critical hits. I explained my position on that, and he agreed with me that it is important.

I met the deadline without problem. I didn't change that much, after all. And man o man was I happy! Still am!

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2006

THE GREAT PENDRAGON CAMPAIGN For Pendragon 5th Edition (WW17800)

Written by Greg Stafford (minor sections by Doyle Wayne Ramos-Tavener, Jeff Kyer, David Hazlett.)
Cover Illustration by Michael Phillippi
Interior Illustrations by John Bridges, Jeff Holt, Brian LeBlanc, Larry MacDougall
432 pages

CONTENTS:

Introduction, Rules Expansion, Chapter one-King Uther Period, Chapter Two—Anarchy Period, Chapter Three—Forest Sauvage, Chapter Four—Boy King Period, Chapter Five—High Adventure of the Wastelands, Chapter Six—Conquest Period, Chapter even –Romance Period, Chapter Eight—Tournament Period, Chapter Nine—Grail Quest Period, Chapter Ten—Twilight Period, Appendix One—Creatures, Appendix Two—Enchantment Period, Appendix Three—The Goblin Market, Appendix Four—Religions, Appendix Five—The Ladies of the Lake.

COMMENTARY:

The size and nature of the book was set, but the content left to me. I had been thinking about this book for years. I'd collected the library of references. Of course, now I had to drag all those books out of storage and find the right parts. But it was a delight.

I'd long decided I would keep the Boy King format. Heck, I kept huge parts of the book! No need to reinvent the quintain.

I was working along at a steady clip, feeling good and content, maybe a thousand to fifteen hundred words a day. That's a good clip for original work. One day I sat down to estimate when I'd be done at that rate and with a deep shock realized that I would be far, far past my deadline at that rate.

Now, as a published and editor the one complaint that I often had was about writers not keeping their deadline. To me, making that mark is the mark of a professional. Stewart had said I could extend it if I wanted to, but I felt my moral authority was at risk here!

So I set to with desperate determination. I basically did not thing but write, eat and sleep for the rest of the time. And man, I cranked! Two thousand words, three thousand. I found that if I did four thousand I couldn't work the next day.

I have to say, I surprised even myself to see how much information I remembered, how quickly I could find the precise book, and how well I could write if I set my mind to it.

And I hit that deadline, and reread it and made corrections, and got it in on time. The biggest problem turned out to be that I'd done TOO MUCH work! This is something I've done over and over in my writing career. I hit the word count, but the space limitations for the book didn't take into account the large number of maps I would include. Yoiks!

I urged Stewart to just make it larger, but the price point had been set and announced, and those distributors hate changes. Thus the NPCs got bumped, then the index. Ugh. At least the index is available free online, as a pdf

For the NPCs I did it again. Too much work done! Stewart had wanted it to be free, but there was just too much that had to be put into it for a professional package, hence a small charge instead of free.

So, when I sent in the manuscript I felt really satisfied at fulfilling a goal that I had set decades ago.

Not as satisfied as having the book in my hands, though.

I've been playing the campaign since then. I've found some error, some mistakes. Some are mine, some are editorial. I hope there'll be a second edition. It'll have some new stuff, some corrections. Maybe the index!

It'll be even better.

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The Pendragon Book of the Manor

Written by Greg Stafford
48 pages

CONTENTS:

Introduction, Definitions, Your Manor, Your Retinue, Your Peasants, Manorial Improvements, Religious Donations, Other Glorious Expenses, Manorial Record Sheets, Narrative Economic System, Complete Landholding System, Appendices, Index.

COMMENTARY:

The Book of the Manor came about because White Wolf is big business, and the need to concentrate resources is great. Pendragon, while well loved, is not a Major Project, and there would be difficulty in diverting resources to it. Yet, it is well loved, and so Stewart has licensed me to create and sell supplements to the game in support of the 5th edition.

The Book of the Manor is the first one. It is a combination of things I have used in my own campaign, plus things that people have requested in the list and forums that I participate in.

It centers on the knightly manor. It explains what it is, shows examples, explains personnel and so on. And it solves a couple of ongoing issues for players.

One issue at hand is always which economic system to use, Nobles Book or Lordly Domains? The latter, being more recent, is more widely available, but I have always felt it too easily allows knights to make big profits each year.

And one thing that people often asked for was more information about what their characters could spend their money on. Some of these guys were talking about details of jewelry (“Just getting a £3 ring isn’t enough. I want to know exactly what I’m giving to my paramour.”) However, those kind of small details are easily worked out. I wanted to use the opportunity to continue to shape the game.

So a large part of the Book of the Manor is my latest version of the economic section. I’m quite pleased with it and how it integrates into the game system, yet presents a real challenge to the players. And it doesn’t easily give away money1

But even more pleasing to me is the entirely brand new section on additional things to be built for the manor. These are divided into Manorial Improvements (fortifications, chimneys, better Halls, etc.); Structures (roads, wells, mills, etc.), that keep peasants happy; Investments (orchards, sheep herds, gambling house, etc.), that might make money; Enhancements (Hunting Lodge, Almshouse, Ornamental Garden, etc.), that reinforce the knight’s personality by giving opportunities to roll on skills, traits or passions; and Religious Donations (churches, sacred groves, temples, etc.), that advance religious and spiritual abilities.

Other financial issues are explained as well, such as borrowing money.

In all, I’m quite pleased with it. Check here to purchase your own copy!

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Book of Knights & Ladies; Advanced Character Generation

Written by Greg Stafford

The biggest single complaint about the 5th Edition is the restricted base from which characters may come: Salisbury. The reason for this is simple: this is for starting players. We wanted to give a lot of information about one place, and a fair idea of the complexities of life that a starting knight would know. Thus Salisbury is presented with some detail about the personalities, the places and so on.

This book takes the opposite approach. It assumes familiarity with the game and with Medieval concepts, and allows player knights to come from anywhere in the Arthurian world.

"The Arthurian World" is defined as

Also New:

One important point: the Cymri are weighted slightly to have more to begin points to begin with. Minimaxers should choose them. The "off-island" people are exotics, not treated as if they were just ordinary folk from Britain. Playing one of these fellows means playing a strange outsider, where half the game will be to learn how your own way differs from these fabulous Britons. It is more difficult for some (like the Danes who can't even ride well) than it will be for others (Byzantine can adapt quickly).

SEE MORE HERE. Take me right to Greg Stafford Pendragon Publications

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